Categories / opengl-es
Understanding Textures in OpenGL: A Practical Approach to Applying 2D Data to 3D Models
Resolving Scaled Fragments Issue in OpenGL ES 2.0 on iPhone Devices
Understanding Full-Screen Background Textures on iOS Devices: A Deep Dive into Y-Offset Conundrums
Understanding the Limitations of Context Sharing in iOS: A Guide to Vertex Array Objects (VAOs)
Understanding OpenGL ES 2.0 Performance on iPhone Simulator, iPhone, and MacBook Pro: A Deep Dive into Tile-Based Rendering and Beyond